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Virtual Reality
This nOde
last updated February 20th, 2005 and is permanently morphing...
(3 Cauac (Storm Cloud) / 2 Kayab (Turtle) -
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virtual reality
virtual reality (vûr´ch¡-el
rê-àl´î-tê) noun
Computer Science.
A computer simulation of
a real or imaginary system that enables a user to perform operations on
the simulated system and shows the effects in real
time.
Virtual Reality
Virtual Reality (VR), system
that enables users to move and react in a computer-simulated environment.
Various types of devices allow users to sense and manipulate virtual objects
much as they would real objects. This natural style of interaction gives
participants the feeling of being immersed in the simulated world. Virtual
worlds are created by mathematical models and computer programs. Virtual
reality simulations differ from other computer simulations in that they
require special
interface
devices that transmit the sights, sounds, and sensations of the simulated
world to the user. These devices also record and send the speech and movements
of the participants to the simulation program.
To see in the virtual world, the user wears a head-mounted
display (HMD) with screens directed at each eye. The HMD contains a position
tracker to monitor the location of the user's head and the direction in which
the user is looking. Using this
information,
a computer recalculates images of the virtual world to match the direction in
which the user is looking and displays these images on the HMD. Users hear sounds
in the virtual world through earphones in the HMD. The haptic interface, which
relays the sense of touch and other physical sensations in the virtual world,
is the least developed feature. Currently, with the use of a glove and position
tracker, the user can reach into the virtual world and handle objects but cannot
actually feel them.
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In recent years, virtual
reality devices have improved dramatically as the result of various technological
advances. Computers now are more powerful, have a higher
memory
capacity, are smaller, and are less expensive than in the past. These developments,
along with the advent of small liquid crystal displays (LCDs) that can
be used in HMDs, have made it possible for scientists to develop virtual
reality simulations.
VRML
VRML (ver'mel, V`R-M-L')
noun
Acronym for Virtual Reality
Modeling Language. A scene description
language
for creating 3-D interactive Web graphics similar to those found in some
video games, allowing the user to "move around" within a graphic image
and interact with objects. VRML, a subset of
Silicon
Graphics' Inventor File Format (ASCII), was created by
Mark
Pesce and Tony Parisi in 1994. While VRML files can be created in a
text editor, CAD packages, modeling and animation packages, and VRML authoring
software are the tools preferred by most VRML authors. VRML files reside
on an HTTP server; links to these files can be embedded in HTML documents,
or users can access the VRML files directly. To view VRML Web pages, users
need a VRML-enabled browser, such as WebSpace from Silicon Graphics, or
a VRML add-in for Internet Explorer and a VRML plug-in for
Netscape
Navigator. When virtual reality suddenly appeared on the scene with
a big whizbang,
Timothy
Leary appeared at a conference in New York with
Jaron
Lanier and a couple of other cybernauts. Leary was wearing the goggles
on stage and declared, "Oooh, I have been here before." As that suggests,
from the start a connection was established between virtual reality and
the
LSD
experience - or as some of us prefer to call it, 'the entheogenic experience,'
which is just a fancy way of not using the word
psychedelic
because it alerts the police.
-
Peter
Lamborn Wilson - _Neurospace_
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The strange people who have already started looking for
Satanism in school books, rock lyrics,
Dungeon-and-dragon
games etc. will really wig out when they start to feel the multi-media and Virtual
Reality revolutions. The right wing will have nightmares in the late '90s that
will make the 62 Satanism panics of 1982-1993 seem sedate by comparison.
-
Robert
Anton Wilson -
_Reality
Is What You Can Get Away With_
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"We are no longer in the era of
virtue, but virtuality." -
Jean
Baudrillard
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The starships of the future, in
other words the vehicles of the future, which will explore the high frontier
of the unknown will be syntactical. The engineers of the future will be poets.
This is what virtual reality holds out to us - the possibility of walking in
to the constructs of the
imagination.
In a way culture is that. I mean our cities, bridges, highways, airliners and
art galleries are condensations out of the imagination, but at tremendous cost
because we must make them out of matter. Once we can make them out of
light,
out of electrons, then we won't build skyscrapers a hundred and twenty stories
high, we'll build them as high as we want. Roof height will no longer be a factor
ruled by cost effectiveness and
gravity,
it will be a parameter ruled by the imagination as will all other parameters
and then we will discover what man truly is - when we are able to erect, stabilize.
share and explore our
dreams
in a kind of virtual
hyperspace
that, carefully analyzed, is seen to be linguistic. That's what its connectors
are made out of, that's what its ferro-concrete and steel is, is the edifice
of
language.
This is what the stuff of the imagination is made of and I think this is what
we're moving toward. The
psychedelic
shamans
have always known this. Now the psychedelic underground art community points
toward this goal and leads the way.
_Ordinary Language, Visible Language
and Virtual Reality_ by
Terence
McKenna
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"We can use the psychedelics
for inspiration, and then download those visions into a more user-friendly,
less terrifying environment, so that the opinions of those people who have
never taken psychedelics, it has in the pharmaceutical form in fact participated
in the psychedelic
meme
and state of mind. The whole crux of these technologies over the
past several hundred years has been first photography, then color photography,
then pictures with sound, ever more consistent pictures. Apparently
there is this incredible impulse to create artificial simulacra sensations,
and now the people who are doing this are so powerful that it isn't unreasonable
to imagine creating virtual realities that are indistinguishable from ordinary
realities, except that the design criteria would be under the control of
the human imagination. That's really where we're headed - this thing
that we carry around called the 'mind' or the 'imagination' is a prophecy
of a future state of Being."
- Terence McKenna