
As he made
his way through the game's many screens and collected
magical
objects, Craig learned that he could use those objects to see portions
of the game that no one else could. Even though he had completed whatever
tasks were necessary in the earlier parts of the game, he was drawn back
to explore them with his new vision. Craig was no longer interested in
just winning the game--he could do that effortlessly. Now he wanted to
get inside it. "I was able to walk through a wall into a room that did
not exist,'' Craig explains to me late one night over questionably accessed
phone
lines. "It was not in the instructions. It was not part of the game. And
in that room was a message. It was a message from the creator of the game,
flashing in black and gold...'' Craig's voice trails off. Hugh, my assistant
and link-artist to the telephone
net,
adjusts his headset, checks a meter, then acknowledges with a nod that
the conversation is still being recorded satisfactorily. Craig would not
share with me what the message said--only that it motivated his career
as a cyberian. This process--finding something that wasn't written about,
discovering something that I wasn't supposed to know--it got me very interested.
I searched in various other games and tried everything I could think of--even
jiggling the power cord or the game cartridge just to see what would happen.
That's where my interest in playing with that kind of thing began ... but
then I got an
Apple.''
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At that point, Cyberia, which had
previously been limited to the other side of the television screen, expanded
to become the other side of the computer screen. With the help of a telephone
connection called a modem, Craig was linked to a worldwide system of computers
and communications. Now, instead of exploring the inner workings of a packaged
video game, Craig was roaming the secret passages of the datasphere. By
the
time
he was a teenager, Craig Neidorf had been arrested. Serving as the editor
of an on-line magazine'' (passed over phone lines from computer to computer)
called _Phrack_, he was charged with publishing (legally, "transporting'')
a dangerous, $79,000 program document detailing the workings of Bell South's
emergency 911 telephone system (specifically, the feature that allows them
to trace incoming calls). At Neidorf's trial, a Bell South employee eventually
revealed that the program was actually a three-page memo available to Bell
South customers for less than $30. Neidorf was put on a kind of probation
for a year, but he is still raising money to cover his $100,000 legal expenses.
But the authorities and, for most part, adult society are missing the point
here. Craig and his compatriots are not interested in obtaining and selling
valuable documents. These kids are not stealing
information--they
are surfing data. In Cyberia, the computer serves as a metaphor as much
as a tool; to hack through one system to another and yet another is to
discover the secret rooms and passageways where no one has ever traveled
before. The web of interconnected computer networks provides the ultimate
electronic neural extension for the growing mind. To reckon with this technological
frontier of human consciousness means to reevaluate the very nature of
information, creativity, property and human relations.
-
Douglas
Rushkoff -
_Cyberia:
Life In The Trenches Of
Hyperspace_
January 29, 1990, Neidorf and his attorney ventured into the U.S. Attorney's office in Chicago. A more broader line of questioning commenced and once again he willingly answered.
February 1, 1990 a grand jury indicted
Neidorf with six counts including
wire
fraud, computer fraud, and transportation of stolen property worth over
$5,000.
June, 1990,
the grand jury dropped the computer fraud charges and added more wire fraud
charges. Neidorf now faced ten felony charge. The maximum penalty totaled
to 65 years in
prison.
July 23,
1990, the trial began in Chicago's District Court for the Northern District
of Illinois. The arsenal of "truth" the prosecution had withheld included
witnesses, the Secret Service agent, Robert Riggs (who was a friend of
Neidorf being accused of conspiring with Neidorf), and many employees of
BellSouth. The prosecution's four main pieces of evidence included the
E911 file that appeared in _Phrack_, that was supposed to be
hacking
instructions, a Trojan Horse program, and an announcement in _Phrack_ of
"The
Phoenix
Project", which included a statement saying, "Knowledge is the key to the
future and is FREE"(Denning 616)
When presented in court, it became clear, that Phrack version of E911 file was not presented in a way that could be useful for hacking. It was also shown, through Robert Rigg's testimony, that BellSouth cared little enough about protecting this file far it to be considered very sensitive. Riggs used an account without a password to "break-ins" to their system.
The three articles appearing in Phrack which were considered threatening enough to motivate one count of indictment, for conspiring to steal property and Publish stolen documents, were also disproves by Riggs testimony.
The Trojan
Horse Login Program evidence approached by the prosecution was also disproves.
Not only did Neidorf follow acceptable procedures of inquiry on the file,
his ownership of this program provided no
intent
of criminal activity, and his programing is commonly understood, as far
as construction and usage within the computer science realm.
Finally, "The Phoenix Project,"
which the government believed to be a large
conspiracy
of publishing stolen info. was provided to be no longer a danger. At a
Summer Conference in 1988, in St. Louis, where the "new age" was supposed
to begin. The Secret Service observed the meeting with about 15 hours video
tape and discovered nothing significant, concerning security intrusion.
On the Friday, of the week, of the trial, the government declared a mistrial, undoubtedly for fear of public humiliation. Craig Neidorf unfortunately was left with a $100,000 court bill.