
hypertext (hì´per-tèkst´)
noun
Computer Science.
A computer-based text retrieval
system that enables the user to provide access to or gain information related
to a particular text.
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Hypertext
Hypertext, in computer science,
a metaphor for presenting
information
in which text, images, sounds, and actions become linked together in a
complex, nonsequential web of associations that permit the user to browse
through related topics, regardless of the presented order of the topics.
These links are often established both by the author of a hypertext document
and by the user, depending on the
intent
of the hypertext document. For example, traveling among the links to the
word iron in an article might lead the user to the periodic table
of the elements or a map of the migration of metallurgy in Iron Age Europe.
The term hypertext was coined in 1965 by Ted Nelson to describe documents,
as presented by a Computer, that express the nonlinear structure of ideas,
as opposed to the linear format of books, film, and speech. The term hypermedia,
more recently introduced, is nearly synonymous but emphasizes the nontextual
components of hypertext, such as animation, recorded sound, and video.
hypermedia
hypermedia (hì'per-mê`dê-e)
noun
The integration of any combination of text, graphics,
sound, and video into a primarily associative system of information storage
and retrieval in which users jump from subject to related subject in searching
for information. Hypermedia attempts to offer a working and learning environment
that parallels human thinking- that is, one in which the user can make
associations between topics, rather than move sequentially from one to
the next, as in an alphabetic list. For example, a hypermedia presentation
on navigation might include links to astronomy, bird migration, geography,
satellites, and radar. If the information is primarily in text form, it
is regarded as hypertext; if video, music, animation, or other elements
are included, the information is regarded as hypermedia.
math, and pagan rituals. They move into a state of consciousness where,
as if logged onto a computer, the limitations of -
Douglas
Rushkoff -
_Cyberia:
Life In The Trenches Of
Hyperspace_
(1994)
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- Paul D. Miller aka
DJ
Spooky