Telex
External Link
Internal Link
Inventory Cache
|
The Matrix
This nOde last updated January 8th, 2006 and is
permanently morphing...
(13 Imix (Alligator) / 19 K'ank'in - 221/260 -
12.19.12.17.1)

matrix
matrix
(mâ´trîks)
noun
plural matrices
(mâ´trî-sêz´,
màt´rî-) or matrixes
1.A situation or surrounding
substance within which something else originates, develops, or is
contained:
"Freedom of expression is the matrix, the indispensable condition, of
nearly
every form of freedom" (Benjamin N. Cardozo).
2.The womb.
3.Anatomy. a. The formative
cells or tissue of a fingernail, toenail, or tooth. b. ground
substance.
4.Geology. a. The solid
matter in which a fossil or crystal is embedded. b. Groundmass.
5.A mold or die.
6.The principal metal in
an alloy, as the iron in steel.
7.A binding substance, as
cement in concrete.
8.a. Mathematics. A
rectangular
array of numeric or algebraic quantities subject to mathematical
operations.
b. Something resembling such an array, as in the regular formation of
elements
into columns and rows.
9.Computer Science. The
network
of intersections between input and output leads in a computer,
functioning
as an encoder or a decoder.
![]() |
![]() |
10.Printing. a. A mold
used
in stereotyping and designed to receive positive
impressions
of type or illustrations from which metal plates can be cast. Also
called
mat2. b. A metal plate used for casting typefaces.
11.An electroplated
impression
of a phonograph record used to make duplicate records.
[Middle English matrice, from Old French, from Late Latin mâtrìx, mâtrìc-, from Latin, breeding-animal, from mâter, mâtr-, mother.]
matrix (noun)
mold: mold, matrix, mint
number: vector, matrix,
tensor, quaternion
surroundings: medium, matrix
print type: flong, matrix
matrix
matrix (mâ'triks)
noun
An arrangement of rows and
columns used for organizing related items, such as numbers, dots,
spreadsheet cells, or circuit elements. Matrices are used in
mathematics for manipulating rectangular sets of numbers. In computing
and computer applications, matrices are used for the similar purpose of
arranging sets of data in table form, as in spreadsheets and lookup
tables. In hardware, matrices of dots are used in creating characters
on the screen as well as in print (as by dot-matrix printers). In
electronics, matrices of diodes or transistors are used to create
networks of logic circuits for such purposes as encoding, decoding, or
converting
information. grid.
![]() |
![]() |
Neo: "I thought it wasn't
real?"
Morpheus: "Your mind
makes it real..."
lines sampled in
604 track _Fishbone_ MP3 (192k)
by Mumbo Jumbo
![]()
"Hi. It's me. I know you're out there. I
can feel you now. I
imagine you
can also feel me. You won't have to
search for me anymore. I'm done running.
Done hiding. Whether I'm done fighting, I suppose, is up to you. I
believe deep down, we both want this world to change. I believe that
the Matrix can remain
our cage
or it can become our
chrysalis,
that's what you helped me to understand. That to be
truly free, truly free, you cannot change your
cage. You have to change yourself. When I used to look out at this
world, all I could see was its
edges,
its boundaries, its leaders and
laws.
But now,
I see another
world. A different world where all things are possible. A
world of hope. Of peace. I can't tell you how to get there, but I know
if you can
free your mind,
you'll find the
way."
- original last monologue by Neo, in the end of the shooting script NOT used in the first _Matrix_
Matrix Mechanics in
Quantum Theory
German physicist Werner
Heisenberg, developed a different mathematical analysis known as matrix
mechanics. According to Heisenberg's theory, the analysis was not an
equation but a matrix: an array consisting of an
infinite number of rows, each row consisting
of an infinite number of quantities. Matrix mechanics showed that there
were an infinite number of matrices that represented the position and
momentum of an electron inside an atom.
Yet, Neo has sliced into that specific chapter with a knife, cutting out its substance and inserting instead a copy of his own software. Neo is rejecting Baudrillard's message, implicitly asserting that he can and will rebel against the system in order to achieve his enlightenment or "gnosis." This is an adumbration of what is to come in Reloaded and Revolutions. For Neo will discover that the organized escape of humans from the Matrix into Zion is simply a transfer from one virtual world to another, in precisely the manner anticipated by the Architect of the Matrix. But Neo will find a way to break out of this seemingly nihilistic prison. - Ray Kurzweil
dark
dub
track _Simulacra_ MP3
by Meat Beat
Manifesto off of _Subliminal Sandwich_ on Play It Again (1996)
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
INT. ROOM OF POTENTIALS (MATRIX) - DAY
As they enter the Oracle's apartment, you see a rack of collectable spoons on the wall.
![]() |
The music playing in the
background is _I'm Beginning to See the
Light_
MP3
by Duke Ellington.
Neo enters and finally
understands the
attention given to
his age. The Potentials are all little children.
The room feels at once like a Buddhist temple and a kindergarten class. The children's heads are either shaved or thick with dreadlocks. Some are playing, others meditating or practicing their gift.
Neo watches a little
girl
levitate
wooden
alphabet blocks. A skinny BOY holds a SPOON which sways like a
blade
of grass as he bends it with his mind.
Neo crosses to him, sits.
The Boy smiles as Neo picks up a spoon and tries to imitate him. Despite his best efforts, Neo cannot make it bend.
SPOON BOY
Do not try to bend the spoon that's impossible, instead only try to realize the truth.
Neo watches as it curls into a knot.
NEO
What
truth ?
SPOON BOY
There is no spoon !
NEO
There is no spoon ?
SPOON BOY
Then you will see that is not the spoon that bends, only yourself.
Neo nods, again holding up his spoon.
He concentrates. The spoon begins to bend just as the Priestess touches his shoulder.
PRIESTESS
The
Oracle will see you now.
Spoon Boy
smiles.
![]() |
![]() |
Matrix, The (1999)
Directed by
Andy Wachowski
Larry Wachowski
Writing credits
Andy Wachowski
Larry Wachowski
Genre: Action / Thriller /
Sci-Fi
Tagline: On April 2nd, the Fight for the Future Begins
Plot Outline: A computer
hacker
suddenly learns from mysterious rebels that his whole
reality
is not what it appears to be at all
Cast (in credits order)
Keanu Reeves .... Thomas A.
Anderson/Neo
Laurence Fishburne ....
Morpheus
Carrie-Anne Moss .... Trinity
![]() |
Hugo Weaving .... Agent Smith
Joe Pantoliano .... Cypher/Mr. Reagan
Gloria Foster ....
Oracle
Marcus Chong .... Tank
Julian Arahanga .... Apoc
Matt Doran .... Mouse
Belinda Mcclory .... Switch
Ray Anthony Parker ....
Dozer (as Anthony Ray Parker)
Paul Goddard .... Agent Brown
Robert Taylor .... Agent Jones
Marc Gray .... Choi
Ada Nicodemou .... DuJour
Denni Gordon .... Priestess
(as Deni Gordon)
Rowan Witt ....
Spoon Boy
Bill Young .... Lieutenant
David O'Connor .... FedEx Man
Jeremy Ball .... Businessman
Fiona Johnson .... Woman in
Red
Harry Lawrence .... Old Man
Steve Dodd .... Blind Man
Luke Quinton .... Security Guard
Lawrence Woodward .... Guard
Michael Butcher .... Cop Who Captures Neo
Bernard Ledger .... Big Cop
(as Bernie Ledger)
Robert Simper .... Cop
Chris Scott ....
Cop
Andy Wachowski .... Window
cleaner
Larry Wachowski .... Window
cleaner
Directed by
Andy Wachowski
Larry Wachowski
Writing credits
Andy Wachowski
Larry Wachowski
Produced by
Bruce Berman
(executive)
Dan Cracchiolo
(co-producer)
Carol Hughes
(associate)
Andrew Mason
(executive)
Richard Mirisch
(associate)
Barrie M. Osborne
(executive)
Joel Silver
Erwin Stoff
(executive)
Andy Wachowski
(executive)
Larry Wachowski
(executive)
Original music by
Don Davis
Cinematography by
Bill Pope
Film Editing by
Zach Staenberg
Casting
Mali Finn
Shauna Wolifson
Production Design by
Owen Paterson
Art Direction
Hugh Bateup
Michelle McGahey
Set Decoration
Lisa Brennan
Tim Ferrier
Marta McElroy
Costume Design by
Kym Barrett
Production Management
Carol Hughes .... unit
production
manager
Assistant Director
Colin Fletcher .... assistant director
Bruce Hunt .... second unit
director
James McTeigue ....
assistant
director
Sound Department
Dane A. Davis .... sound
designer,
supervising sound editor
Barbara Delpuech .... assistant
sound editor
David Lee .... production sound
mixer
Barbara S. Way .... assistant
sound editor
Special Effects
Al Arthur ....
effects
animator: Manex Entertainment
Carol Ashley .... composite
supervisor
Lynne Cartwright ....
visual effects supervisor: Animal Logic
Steven Demers .... lead shader
writer
David Dulac .... CG
artist/colourist:
Animal Logic
Kent Estep .... bullet time technical
director:
Manex Visual Effects
Matthew Ferro .... visual effects producer
Lindsay Fleay .... CG artist: Animal
Logic
John Gaeta .... visual
effects supervisor
Ben Gunsberger .... CG artist:
Animal Logic
Michael Hemschoot .... CG
creature
animator (
digital
compositor)
Paul Katte .... animatronic prosthetics
Mary Leitz .... lead compositor
Justen Marshall .... CG
artist/programmer:
Animal Logic
Bob McCarron .... makeup special
effects
Mark Nettleton ....
composite supervisor
Nick Nicolaou ....
animatronic prosthetics
Grant Niesner .... CG designer/animator
Jamie Pilgrim .... lead animator
Dan Piponi .... science officer
Declan Quinn .... CG animator
Barnaby Robson .... visual effects
compositor
Daniel P. Rosen .... visual effects
compositor
John E. Sasaki .... Bullettime
composite
supervisor
Greg Shimp .... film recorder
operator: Manex Visual Effects
Lewis Siegel .... technical director
Janek Sirrs .... associate visual effects
supervisor
Daniel Sunwoo .... CG animator: Bullet
Time Team
Paul Taglianetti .... visual effects line
producer
John Tissavary .... technical
supervisor
Jason Wardle .... CG technical
director
Stunts
Glenn Boswell .... stunt co-ordinator
Todd Bryant .... stunts
Michael Corrigan .... stunts
Lou Horvath .... stunts
Dwayne McGee .... stunts
Chad Stahelski .... stunts
Mick Van Moorsel .... stunts
Woo-ping Yuen .... stunt
co-ordinator
Other crew
Jason Bentley .... music
supervisor
Phil G. Bloom .... assistant to
executive
producer
Justin Burdine .... data/resource
manager
Godric Cole .... set designer
Jules Cook .... assistant art director
Michael Dawson Crawford ....
post-production accountant (uncredited)
Geofrey Darrow .... conceptual designer
Ross Emery .... director of photography:
second unit
Judith Harvey .... set designer
Mo Henry .... negative cutter
Jacinta Leong .... set designer
Sarah Light .... set designer
Paul Moyes .... electrician
Craig Nersesian .... set-production
co-ordinator (uncredited)
David Orr .... color timer
Phil Pastuhov .... wescam operator
Andrew Powell .... set designer
Deborah Riley .... set designer
Greg Shimp .... film recorder operator
Mark Weingartner .... technical
consultant:
bullet time
Steven J. Winslow .... camera
technician;
assistant camera: Wescam camera
Shun-Yee Yuen .... assistant
kung
fu choreographer (as Eagle Yuen)
Woo-ping Yuen ....
martial
arts instructor
Production Companies
Village Roadshow Productions [us]
Groucho II Film Partnership
Silver Pictures
Distributors
Warner Sogefilms, S.A. [es] (Spain)
Warner Bros. GmbH [de] (Germany)
Warner Bros. [us]
Special Effects
Mass.Illusions, LLC [us]
DFILM Services [au]
Makeup Effects Group Studio (animatronic
prosthetics)
Manex Visual Effects
Animal Logic
MPAA: Rated R for sci-fi violence and brief
language.
Runtime: USA:136 / UK:136 / Australia:136 /
Germany:136 / Japan:136
Country: USA
Language: English
Color: Color (Technicolor)
Sound Mix: DTS /
Dolby
Digital / SDDS
Certification: USA:R / UK:15 / Germany:16 / Hong
Kong:IIB / Italy:T / Netherlands:16 /
Australia:M
/ Norway:15 / Portugal:M/12 / Spain:18 /
Sweden:15 /
New Zealand:M / France:U
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
"_The Matrix_ (1999) is
structured by questions of multiplicity,
time
as the multiplicity of the eternal return, and subject as the kind of
multiplicity that one finds suspended over the fracture of time.
Deleuzo-Guattarian multiplicity is an assemblage that changes
dimensions and mutates constantly,
according to its own lines of fight.
Real
time is not concerned with the passing present, it starts when the
present stops, it affects itself not with itself, but with becoming,
and emerges as pre-time from a fracture between times.
![]() |
Repetition is the power of the rhythmic idea
that produces differences/
intensities/disparities
as its own excess. As the repetition of the future it has nothing to do
with the return to the past. It begins with metamorphosis and
forgetting - "Chaosmos" - a between
chaos
and order
where structures form and
dissolve. It is subject to its
own rhythms that account for the intensities and original differences
produced by repetition. In this complex the subject is the fracture
between the virtual (idea/multiplicity) and the actual
(individual/multiplicity) and the folding of one into/over the other.
The human subject/identity is being suspended over the fracture of time.
The idea is repetition,
Intensity
produced by varying its metric. Leaving no
memory
behind, but passing back through chaos/oblivion, and re-emerging from
the
"crack/fissure time (ideas congregate in the fractured space and emerge
from its environs, and the idea also "interiorizes" the crack/fissure
and
its satellite constituents) through the
filtering
screen of remembrance. It is correspondingly inherent of the predicate
at issue and an absolute opening - the outside - because of its Mobius
topology. Inside out, thinking ahead of itself, leaving itself behind,
encountering
singularities,
it draws and binds and strategically diagrams the thinking line,
folding
the point.
Reality now would appear
to exist in "a
moment",
a
synergy
of kaleidoscopic instants producing a mutable location - a
proliferation
of magnificent signs bathed in the
light
of their absence of explanation. Time can run simultaneously on
different
levels and at alternative speeds and directions."
FROM: the matrix: what is
bullet time?
by Adrian Gargett, Ph.D.
references to
_Through The Looking Glass_
by
Lewis Carroll:
references to
_Neuromancer (1984)
by
William Gibson
![]() |
![]() |
_Matrix: Reloaded_
Neo: And why would a
program be deleted?
The
Oracle: Maybe it breaks down. Maybe a
better program is created to replace it - happens all the time, and
when it does, a program can either choose to hide here, or
return to The Source.
Neo: The machine mainframe?
The Oracle: Yes. Where you must
go.
Where the path of The One ends. You've seen it, in your
dreams, haven't you? The door made of
light?
Neo: [nods]
[...]
Architect: The function
of the One is now to return to the Source, allowing a temporary
dissemination of the code you carry, reinserting the prime program.
After which, you will be required to select from the Matrix
23 individuals - 16 female, 7 male - to rebuild
Zion. Failure to comply with this
process
will result in a cataclysmic system crash, killing everyone connected
to the Matrix, which, coupled with the extermination of Zion, will
ultimately result in the extinction of the entire human race.
Neo: You won't let it happen. You can't. You need human beings
to survive.
[...]
Councillor Hamann: Almost no one comes
down here, unless, of course, there's a problem. That's how it is with
people - nobody cares how it works as long as it works. I like it down
here. I like to be reminded this city survives because of these
machines. These machines are keeping us alive, while other machines are
coming to kill us. Interesting, isn't it? Power to give life, and the
power to end it.
Neo: We have the same power.
Councillor Hamann: I suppose we do, but down here sometimes I
think about all those people still plugged into the Matrix and when I
look at these machines, I.. I can't help thinking that in a way, we are
plugged into them.
Neo: But we control these machines, they don't control us.
Councillor Hamann: Of course not, how could they? The idea's pure
nonsense, but... it does make one wonder just... what is control?
Neo: If we wanted, we could shut these machines down.
Councillor Hamann: Of course... that's it. You hit it! That's
control, isn't it? If we wanted, we could smash them to bits. Although
if we did, we'd have to consider what would happen to our
lights, our heat, our
air.
Neo: So we need machines and they need us. Is that your point,
Councillor?
Councillor Hamann: No, no point. Old men like me don't bother with
making points. There's no point.
Neo: Is that why there are no young men on the Council?
Councillor Hamann: Good point.
Neo: Why don't you tell me what's on your mind, Councillor?
Councillor Hamann: There is so much in this world that I do not
understand. See that machine? It has something to do with recycling our
water
supply. I have absolutely no idea how it works. But I do understand the
reason for it to work. I have absolutely no idea how you are able to do
some of the things you do, but I believe there's a reason for that as
well. I only hope we understand that reason before it's too late.
[...]
Morpheus:
Everything begins with choice.
Merovingian: No. Wrong. Choice is an illusion, created between
those with power, and those without. Look there, at that woman. My God,
just look at her. Affecting everyone around her, so obvious, so
bourgeois, so boring. But wait... Watch - you see, I have sent her
dessert, a very special dessert. I wrote it myself. It starts so
simply, each line of the program creating a new effect, just like
poetry. First, a
rush... heat... her
heart flutters. You can see it, Neo, yes? She does not understand why -
is it the wine? No. What is it then, what is the reason? And soon it
does not matter, soon the why and the reason are gone, and all that
matters is the feeling itself. This is the nature of the universe. We
struggle against it, we fight to deny it, but it is of course pretense,
it is a lie. Beneath our poised appearance, the
truth is we are completely
out of control. Causality.
There is no escape from it, we are forever slaves to it. Our only hope,
our only peace is to understand it, to understand the `why.' `Why' is
what separates us from them, you from me. `Why' is the only real social
power, without it you are powerless. And this is how you come to me,
without `why,' without power. Another link in the chain. But fear not,
since I have seen how good you are at following orders, I will tell you
what to do next. Run back, and give the fortune teller this message:
Her time is almost up. Now I have some real business to do, I will say
adieu and goodbye.
[...]
Architect: Hello, Neo.
Neo: Who are you?
Architect: I am the Architect. I created the Matrix. I've been
waiting for you. You have many questions, and though the process has
altered
your consciousness, you remain irrevocably human. Ergo some of my
answers you will understand, and some of them you will not.
Concordantly, while your first question may be the most pertinent, you
may or may not realize it is also the most irrelevant.
Neo: Why am I here?
Architect: Your life is the sum of a remainder of an unbalanced
equation inherent to the programming of the Matrix. You are the
eventuality of an
anomaly, which, despite my sincerest efforts,
I have been unable to eliminate from what is otherwise a harmony of
mathematical precision. While it remains a burden assiduously avoided,
it is not unexpected, and thus not beyond a measure of control. Which
has led you, inexorably... here.
Neo: You haven't answered my question.
Architect: Quite right. Interesting. That was quicker than the
others.