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Myst

Myst
This nOde last updated November 21st, 2001 and is permanently morphing...
(12 Eb (Skull) - 10 Ceh (Red) - 12.19.8.13.12)

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videogame _Myst_ CDRomatomjacked inventory cache on Broderbund

sequel - _Riven_

compared to internal linkTlön from the short story _Tlon, internal linkUqbarinternal linkOrbis Tertius_ by internal linkJorge Luis Borges off of _Collected Fictions_ 

Jorge Luis Borges


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Designed by two brothers, Robyn and Rand Miller, out of a garage in Spokane,  Washington, Myst made real the promise of multimedia. In an era filled with overhyped droolings over "interactive TV," Myst delivered the real thing in a low-tech, low-key platform. The two brothers created a kind of interactive story, intercut with quicktime movies, stills and text. Woven into a complete and seductive package, Myst proved that computer games could seduce people who otherwise would never go beyond the Solitaire package that ships with every version of Windows. Myst recreated the esthetic of internal linkZork, taking the interactive-book metaphor of 70s and turning into a 90s version of the interactive film. Here, for the first time, was an interactive story where the pictures didn't look dumb.

As an intrepid explorer, popped down into the Isle of Myst, your mission was to discover the location of two feuding brothers and unravel the mystery behind the abandoned island. People who otherwise wouldn't internal linkdream of dropping $50.00 for a game did so in waves, and Myst is now the best-selling CD-ROM game of all time, with 2,000,000 sold to date.



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track _Myst_ MP3atomjacked inventory cache by Inlakesh
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