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Myst
This nOde
last updated November 21st,
2001
and is permanently morphing...
(12 Eb (Skull) - 10 Ceh (Red) - 12.19.8.13.12)
videogame _Myst_ CDRom
on Broderbund
sequel - _Riven_
compared to
Tlön
from the short story _Tlon,
Uqbar,
Orbis
Tertius_ by
Jorge
Luis Borges off of _Collected Fictions_
Designed by two brothers,
Robyn and Rand Miller, out of a garage in Spokane, Washington, Myst
made real the promise of multimedia. In an era filled with overhyped droolings
over "interactive TV," Myst delivered the real thing in a low-tech, low-key
platform. The two brothers created a kind of interactive story, intercut
with quicktime movies, stills and text. Woven into a complete and seductive
package, Myst proved that computer games could seduce people who otherwise
would never go beyond the Solitaire package that ships with every version
of Windows. Myst recreated the esthetic of
Zork,
taking the interactive-book metaphor of 70s and turning into a 90s version
of the interactive film. Here, for the first time, was an interactive story
where the pictures didn't look dumb.
As an intrepid explorer,
popped down into the Isle of Myst, your mission was to discover the location
of two feuding brothers and unravel the mystery behind the abandoned island.
People who otherwise wouldn't
dream
of dropping $50.00 for a game did so in waves, and Myst is now the best-selling
CD-ROM game of all time, with 2,000,000 sold to date.
track _Myst_ MP3
by Inlakesh
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