This nOde last updated May 7th, 2003 and is permanently morphing...
(11 K'an (Corn) / 12 Uo - 24/260 - 188.8.131.52.4)
During Woz's childhood, his dad, Jerry Wozniak, was a Lockheed engineer, so he always had somebody to check over what he was doing when he fooled around with electronics. By age 11, Woz had gotten his ham-radio license and his first lesson in hacker moralism: Amateur radio engineers use technology to help humanity, to provide aid in times of disaster, to monitor the airwaves - and, of course, to listen in on uncensored radio traffic.
Woz, like an adolescent butterfly
collector or a guy who's really good at drawing pictures of cars, worked
at developing his talent without any thought of compensation. "What are
the rewards?" he asks. "We didn't have computers back then.
You don't get to use it, you don't get a job, you don't get any money. You don't get any acknowledgment. You don't get a title. The rewards are intrinsic. They're in your own mind."
While working at Atari, Steve Jobs was assigned to work
on the company's new game, Breakout. Quickly realizing that he
was in over his head, Jobs called on his friend Steve Wozniak for help. As payment, Jobs offered to split his $700 bonus with his friend. "Steve wasn't able to design anything that complex,"Wozniak said later. "I designed the game thinking that he was going to sell the game to Atari for $700 and that I would receive $350. It wasn't until years later that I learned that he had actually sold the game for $7,000."
Adding insult to injury, Jobs took all the credit for
himself, never telling anyone at Atari about Wozniak.